@rozmiarek: sure. I think you can see the important settings in the attached images. I have highlighted the values with yellow that differ from the default settings. A few notes:
Material:
The Wardiso setting is what makes the hair really shiny.
I had to set the alpha and specular transparency to zero to get the FurAlpha texture to work. Don’t now if that is the intended behaviour or a bug or my fault somewhere else.
The second texture is used to color the ‘horns’ and the feet. It uses a normal UV setting.
Particles:
In the final try, I started with one hair per face on the mesh without any modifiers active. I applied mirror, subdivision and armature modifiers before working on the hair because it caused lots of problems when they were still active.
I tweaked the velocity values (normal, tangent and rotation) until it looked roughly like intended. As soon as you start combing, you can’t change them anymore.
I don’t know what the B-spline setting does :o
The most important setting in the Children group was the “Rough Endpoints”. If you set it high, like I did, the fur seems to get longer, so I adjusted that with the Length setting.
Many of the settings depend on the size of the model. You have to find them by trial and error, an exact copy won’t probably work on yours immediately.
Be careful with the number of hairs and especially the number of children. You can easily set them too high and your computer will grind to a halt when they don’t fit into memory.
Well, that’s roughly it. I hope that’s what you asked for. If not, let me know and I will try to elaborate more.