Elven archer

http://mysite.reblended.com/kroopson/elfka2.jpg
http://mysite.reblended.com/kroopson/elfka3.jpg
http://mysite.reblended.com/kroopson/elfka4.jpg
http://mysite.reblended.com/kroopson/elfka5.jpg

the model is about 50% ready - I’m applying details right now.

I’ts been modelled basing freely on Joan d’Arc modelling tutorial.


sorry if my english sucks

Really nice, good proportions, keep up the good work :smiley:

Looking real nice. What are you using to rinder her in?

good job, stomach needs some work, however. yafray?

Nice :slight_smile:

whre’s the arch, by the way?

Stefano

very cool, love the model, love the lighting, great stuff!

she looks real good… she gives me this feeling that shes part horse though… lol, i think its cause her whole upper torso is way in front of her legs… shes gonna tip over :wink:

yeah - I know that :slight_smile:
It’s because that she was posed like this way on the refference pics. When I’ll finish the modelling I’m gonna set limbs and torso into proper positions.

http://mysite.reblended.com/kroopson/elfkatest.jpg

a small update…
I’m starting to model equipment

nice update…but missing textures :frowning: . i like the bow, though, and the sword aint too bad either :smiley: - naah, its very good!

by the way, are you polish? if so, then you’re not the only one… :wink:

horse-like proportions aside, she looks pretty good! she has a bow, so she should probably have a quiver of arrows…

I think I’m gonna stay away from that Tut in that case.

That is one of the nicest things I have seen in a long time.
What else are you planning to equip her with?

out of curiousity, how did you construct her? With blender, or with wings boxmodeling or somesuch other software?

it looks really good.

…by any chance, did u happen to use the “joan of arc” tutorial pics as your reference pictures?? i swear to god, ive never ever seen a worse bunch of f*cked up proportional blueprints…

I won’t agree with you blengine - Joan d’Arc tutorial is the best thing happened to me since the beginnig of my advanture with Blender. It’s made for 3dsMax, however with some experience you can use it to ane 3d program (maybe not for Wings). The refference pics are not that bad - the girl has just a small malfunction with her spine. I don’t know how to call it in english - I consider it would be like HyperLordosis :slight_smile:
however the head modelling process, body modelling, the way it shows how to add details are perfect in this tute. Soon I’m gonna get through the skinning section to pose her proprely. And I say again - she is NOT standing on the floor right now - the refference pics shows the girl hanged in space. - However I’m making backups of every part of body on every stage of modelling so I can swiftly go back and fix some mistakes.

Blendermax- why I haven’t seen you on www.blender.pl lately huh?
it’s a challange beeing organized there, and this sweet girl is made for that challange. I tried to contact you by e-mail once…

out of curiousity, how did you construct her? With blender, or with wings boxmodeling or somesuch other software?

it’s 100% Blender - I thought that Wings is the best for chara modelling but I was wrong - Blender rules right now :slight_smile: (ofcourse just untill I make some REALLY cool model in Wings)
It’s modelled her just like it was presented in this tute:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

I didn’t follow the refference perfectly - especially if you consider the head - some parts of it is my own design (ie. ears)

oh and about missing textures - I’ve just loaded yable, set up lights and stuff an clicked export button - this time I was too lazy to set up materials :slight_smile:

and about equipment - sword will be fixed because it sucks ass - same with bow - it could use some details. Ofcourse she’s gonna have a quiver, but I don’t know where to put it - is there any kind of quiver mountet around the belt? because I also want to give her hooded cloak

well - I think that’s all for today - see you in the next episode of “Modelling elven archer” (I’ll have to think about some name for her)


sorry if my english sucks

the forums suck over there… i just like big, overfilled forums, not small, modest ones. if you find this difficult to comprehend, just think of a pair of tits and you’ll see for yourself. :stuck_out_tongue:

sorry about the email, it got buried in my stuffed mailbox, and then i forgot…woops… :expressionless:

a small update…
still no textures…

http://mysite.reblended.com/kroopson/elfka7.jpg

I think she looks great…

I don’t think you should work any more on her…

I like the hair very much…

One more thing… allthough I can’t estimate the bow’s length from that angle, I think that a real bow should be a little bit bigger… At least what I think the proper length of the bow should be (if you hold it vertical…) same as the distance from ground to the shoulder of the model… But I don’t know… whatever you like… :wink:

Keep the good work man…

Spyros.

I am going to agree with Timonides on the bow thing. She is looking good. Keep up the good work and keep the updates coming.

  • Atariman -

I think she looks great…

I don’t think you should work any more on her…

The only thing you can count on is that I’ll work on her really long and hard (I mean modelling, not working ON her :stuck_out_tongue: )

I’m working on some details and I have to resize her left palm - It’s too big

Really nice model, I hope you’ll animate her.

I disagree. Bow with double curve, like this one, are usually a lot shorter since they need a lot more strenght to bend and will develop a lot more power than a standard single curve bow.

my 2 cents :slight_smile:

Martin

Right, and Composite bows were usually short enougth for horsemen to use.

British historical longbows, made of a wood whose english name I miss were straight when unstinged, and as long as the archer.

This does not mean that you cannot make a big composite bow… but then you must have the strength to pull it :wink:

Stefano