Embryo heart (Corazón de embríon)

Hi everyone , someone here could guide me to create a material that simulates me about the picture?

Hey tried with a volume of material, but not how to apply texture, but what interests me is that in the denser parts of the mesh less light .

Translucent , but with a white and rough texture.

I hope you can help me, thank you very much beforehand .


Buenas a todos, alguien de aqui me podria orientar para crear un material que me simule lo de la imagen?

Eh intentado con una material volumetrico pero no se como aplicarle textura, pero lo que me interesa es que en las partes mas densas de la malla deje pasar menos luz.

Traslucido, pero con una textura blanca y rugosa.

Espero me puedan ayudar, de ante mano muchas gracias.


can you elaborate !
Do you need to make 3D model for inside things or only add an external surface texture ?

happy bl

I just need to make the material with the rough texture, enclose a .zip with .blend and some test render .

If the only way would be a volumetric shader could guide me to give advice to improve my shader ? It 's my first time cycles.

Not if you can merge a volumetric shader with diffuse , normal and texture ao.

Dropbox .zip
http://goo.gl/HvJraQ


Solo necesito hacer el material con la textura rugosa, adjuntare un .zip con los .blend y algunos render de pruebas.

Si la única forma seria con un shader volumétrico me podrían orientar para darle consejos para mejorar mi shader? es mi primera vez con cycles.

No se si se pueda fusionar un shader volumétrico con una textura difusa, normal y ao.

first thing I suggest
do a retopo of model with max number of quads only!

would make it easier to texture anyway!

will take time to looks at model texturing later on

so you basically need something more or less transparent ?

happy bl

can you explain what the texture image are for ?
to be added as UV texture on the outside surface ?

do you have the low res quad model ?
would be easier to work for mapping

thanks

Yes, I’ve already done the retopo and try painting the model and adding layers of alpha, but I think it would be better with a shader in cycles.

Effectively I want to be translucent, rough and not very clear, so I thought a volumetric shader.

I’m also testing a shader ballon.

Thank you very much for the links , I’ll try them and see which suits him best , thanks!


Si, ya le he hecho el retopo e intente pintando el modelo y agregando capas de alpha, pero creo que quedaría mejor con un shader en cycles.

Efectivamente quiero que sea traslucido, rugoso y no muy nítido, por eso pensé en un shader volumétrico.

También estoy probando con un shader de globo.

Muchas gracias por los links, voy a probarlos y ver cual se le acomoda mejor, gracias!

but you have more then one texture image like 3 images
so can you explain where you set these images on the model
and if you can upload low res model I can try to make a nodes set up
then you can play with it

happy bl