Hello, i have a problem, i have the Ubershader with and a Noise Displacement.
The problem are is i need to make a dolly/zoom in from far far away to a boat on the ocean.
I solve the close proximity with the regular fluid simulator, BUT for the far away waves (from approx. 25m away) i need procedural waves that ONLY bump map!
The problem is: I have a wonderful static Picture picture with procedural noise, but i can’t animate the noise SEED.
I know that you can do it by offset value, but i don’t want it to move, but the waves to go up and down.
I can’t use animated bump textures, cause at the horizont if i tile (Rendering is 4K!) you see the repeating pattern, also they are resolution dependent, contrary to procedurals which are better/faster.
So what i need is to either:
Control the SEED of a noise node to have smooth moving waves.
Is there a way to make the Ocean modifier to output only as animated bump but no actual displacement geometry ?
Any other idea ?
Here the image: