Ah, you don’t think I have a more realistic? What more do you think I would need to qualify?
First off I tend to never use cycles but EeVee…but the nodes should work with it just fine with a bit of tweaking. Which takes quite a bit of work to get a good looking image. It also takes a few more nodes in your shaders that Cycles doesn’t need, especially transparency added with glossy, like the eyes, for example.
In my first image, I had the displacement/bump disconnected and forgot about it, so corrected and fixed a few more things…eyes are still not as good as I would like as I still haven’t gotten the pupil to not reflect, from the sclera map on the inside…Here are my current nodes just for the face texture…
You are on the right track and a lot will depend on the lighting, I use an HDRI as well as a point light for the R highlights and also a light blue backlight on the left.
I think your lighting is blowing out the texture, reduce the brightness and add a fill ( point) to the Right side to remove the harsh shadows, but not too bright that it burns out the textures and fills in the shadows.