Emission material

Hello everyone ,
Is it possible to make an emission material in UPBGE 0.2.5 like the cycles one ? With real lighting instead of adding lights to shadeless materials ? And if it is possible how much lag will it make ? :slightly_smiling_face:

Thank you

Well. Yes and no. We have no emmision node that works in UPBGE 0.2x yet*
However, we can use baking, point lights, and a bloom shader to achieve a somewhat, real-time solution with decent performance.

Tutorial
https://www.youtube.com/watch?v=wDzTcqRKxy0