Hi! I’m currently using emission shaders to get textures from Photoshop and have them look exactly identical in terms of colours inside Blender. However I would now like to have some drop shadows. Is it posible to have an emission-type shader, i.e. it looks the same as it does in Photoshop and doesn’t change as a result of lights, but also receive shadows? I have also been trying to work out if it’s possible to get shadows on a separate pass or something. Thanks!
As this is simply nonsense, the renderer won’t be able to do it.
All you can do is to render the scene with passes (probably you’ll need to do it twice with a material overwrite) and compose them in the compositor.