Emission shader


I put an image texture and a emission shader on the same surface, as you can see in the attached image. The problem is that the emission shader makes the texture almost imperceptible. How can I tell the emission shader to hide the light on it’s own material and affect only other objects?


p.s. I also already tried to connect the texture directly to the emission shader.


You could use the light path node to set the mix to diffuse for camera rays. The plane won’t appear to glow when viewed directly though.

Like this maybe?

Thanks, that worked perfectly!