Emission vs point, sun, spot lamp

Hello guys I’m working on a 2d shader scene. Which means I need to light up my scene with zero bounce light and zero size lights

Any idea of how I can achieve zero light bounces with emission shader and I don’t want smoth edge between the light and the shadow

Hi, think this lamp setup that I modified from one that recolors the light for each bounce should work:

zero bounce light.blend (672.4 KB)

edit: It should be divided by the max bounces for that material, not min.