Hello. : ) This is my first post. I might need a little help and i can’t find any tutorials relating to it.
I’m trying to understand how to cast shadows from emissive objects, if that’s even possible in blender right now.
Here is my example:
As you can see, the small yellow cube is emitting red light onto the environment and the larger cube. but no shadows are being cast from the larger cube onto the ground.
I know i can do it in Kerkythea, Though exporting models and setting them up for that program is a pain.
Any help is appreciated. : )