On ZBrush Central I noticed a couple of the Dominance War entries used emissive textures. Pressumably these were used to place lit up areas on the model.
I was wondering if Blender has anyway of doing the same thing using a similar texture.
Check out these entries for examples:
You can map an image to Emit. Which would cause the colored parts of the image to act as emitters on the material. Checkout this thread by BigBad from a few weeks ago:
Ah! he called it a glow texture! Awesome model! thanks again Matt!