Bear with me as I ain’t got the terminology down.
The Character Animation Tools Documentation @ blender3D.com tell me:
“it is necessary to ensure that the local axes of each bone are consistent throughout the armature”
Does this mean pressing CTRL+A? this works on the armature as a whole, but not on the individual bones, am I doing it wrong? Or does the quote just mean build/extrude all your bones in the same view?
Do Empties/Cubes make good IK constaints, solvers and nulls? Am I barking up the wrong tree as I can’t access them in pose mode?
I guess I want to use cubes as their orientation is easy to judge and I can create them in top view to align with world space. You know a kinda stable reference so I’m rotating/grabbing the bones through the cubes.
Cheers Big Ears lucky