I´m a Maya artist triying to switch to Blender and althought I´m really digging the software, I´ve falled into a problem when triying to understand grouping in Blender 2.91.
It seems that grouping has been recentrly changed to a “Collection workflow”, but this collections don´t have the hability to move their children around. And , as I´ve seen so far, the workflow for a traditional “Maya grouping” structure is making Empty Objects.
Now I have some new problem :
1-Changing an empty object´s pivot point (origin) without affecting children seems impossible
2-Can´t mirror such empty object because it dosen´t allow modifiers
3-When deleting an empty object, children remain in the scene but changing their position (they lose their parent´s transformation.
Am I approaching correctly object structuting in Blender ?
Traiying to learn Blender while modeling a character. For now I did a basic scultping and learned retopo workflows and some basic box modeling. But I´m struggling with outliner structure.
as you can see in the picture, mirroring parts in the face was no big deal using mirror modifier but as soon as I had to mirror the Knee pad I was unable to understand Blenders approach to grouping.
Thank you in advance