I’m making a game that would benefit from having objects explode in the fashion of segmenting, and then shooting those segments off into all directions, such as how the quick-effects does it, or how you add an array of cubes and render a wind force in the middle that pushes the cubes out in all directions at a very high velocity.
I’ve seen a-lot of answers about explosion-based effects being made from a particle expanding and fading, but that is for a thermal explosion, this is more of a pressure-based explosion, in a non-realistic environment.
A split version, this is made up of parts of the original, cut up.
had some logic on the original so that it will add the split version from a hidden layer, while deleting itself.
Have the split version add a short lived static object (invisible) in the middle of itself. The parts will fly outwards.
Hmmm… seems like a good subject for a tutorial, I’ll post one today.