I’m very new to python, I started trying to learn less than 24 hours ago, so I’m sorry if this is shockingly obvious.
I can’t work out how to disable ambient occlusion (or alter its sampling etc.) while preserving ray traced shadows, the world’s ambient colour and materials’ individual ambient settings.
I could effectively disable it by setting every materials’ ambient setting to 0, but I don’t know a convenient way of returning them to their previous settings.
I would appreciate any input!
Thanks,
Al