I’d like to enable the collision detection on objects only where they are close to the player object : my scene is big, with a lot of meshes and the goal is to improve the frame rate.
I noticed that you can gain some extra frame by doing this.
the way I think about is to replace a mesh with collision enabled face by another face with collision disabled faces. it could combine with the draft lod script I’m doing apart.
maybe also I could end/add the object…
do you know the right way to switch on/off collision detection on an object ?