Enabling Rigid Body in-game

Is there any way to enable rigid body physics on an object while the game is running? There’s nothing in the GameLogic reference about it, and I don’t think there’s a built-in actuator for it. I’d rather not have to replace the object with a new one and copy its velocity, rotation, and position, etc. Thanks for any help in advance!

In the new version (2.47) It’s an option in the “Edit Object” actuator :slight_smile:

Didn’t see that earlier. It, unfortunately, doesn’t seem work.

I stuck an icosphere above a plane set at a 45 deg angle, and set it up the icosphere to become a rigid body when it contacts the plane. When the ball fell…it just slid. No luck there.

Maybe I’m doing something really stupid. I haven’t been with the game engine for long.

well you cant enable/disable rigidbody using bullet phisics engine, you have to switch to sumo (idk if it suports convex hull bound tough)

I’m sorry, but I think it’s crazy that one can’t enable and disable rigid body in game.

Guess I’ll have to go write another script