Encode-normals: transfer normals from emitter to hair strands

this project would not have been possible without steve miller’s mesh tension add-on. i studied it extensively to figure out how to work with the depsgraph and blender UI.

mesh tension is a great script for making shaders react to mesh squeeze and stretch (i.e., tension maps). it has its own thread at Revised mesh tension add-on

i use it often in my own works, it’s a great time saver since the tension maps feature was removed along with blender internal in ages past.

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