Hi im working on a project where you run into a sensor and an enemy spawns, runs to you… then when it gets close enough repeatedly hits you… when you go far away enough it sets it back to state 1 (the state running and following you) when it switches states… it won’t play any of the animations… and im not sure why this is PLEASE HELP!! thanks
-Ross Enemy Test.blend (1.53 MB)
Hello! You can give a lower priority (1) to the action in state 2 (attack action)
Thank you so much!!!