So I am trying to learn how to create an enemy object capable of leading its target. Previously, I have used the steering actuator set to seek behavior to have enemies aim at or follow a player character. But simply moving in a straight line is enough to avoid any projectiles. How can the enemy turret or bot lead its target, taking into account the target’s movement, distance, and a given travel time for its bullet?
I am always looking out for super simple solutions using logic bricks or short python scripts because coding is beyond me, but I understand that this is a complex problem. :spin: Has this been done before in BGE? Any help is appreciated.