Enemy pursue w/o python?

Hello Everyone-
I’m trying to do a really simple thing right now with two spheres. basically make one seek out and collide with the other one on my textured plane, I would like to get this working and eventually switch out the two balls for my human character and my enemy character, eventually making the enemy character “run over” the human… I looked at a simple AI tutorial that did it with two blocks (one following and shooting at the other) fairly simple python script, but is there a way to do this in Apricot without scripting? It seems like a pretty straightforward thing to ask two objects (one actually) to do. does apricot’s actor logic do this sort of thing?

Thanks everyone

Give the chaser an “Track To” actuator (under “Edit Object”),
plus a motion actuator to make it go forward. The chaser’s Y+ axis will point towards the object.