I have an enemy niggle. Can anyone help. Anyone have any idea? I just want to suss things out, maybe my problem cant be fixed… I’m not worried, it would just be nice to have a 25+ frame rate…
The enemies in my scene are causing some concern.
I Just tested the scene, its most definetely not the logic, but when i delete the body. the head, and muzzle flash and the weapon (all low poly) of all 5 enemies, the difference is 40 frames. Its as if its a collaborative draining of the frame rate. Only when I completely wipe the enemies from the scene does it change the frame rate!!!@##$%$#%
Go through your file and say outloud what you’re doing. Once, I had a 2 second minigame where if you hit the “r” key then the scene restarted. However, I copied this empty a few times (it shot blocks) and didn’t take out the “r” key stuff. When I tried to exit the game, it got stuck for a few minutes trying to close/keep track of all of the scenes I had.
With the 3 (of 5) enemies are deleted, which are the corner enemies, the frame rate is 10 - 11.
When the 2 last (of 5) enemies are deleted, which are the more complicated left / right enemies, the frame rate is 10-12.
With all enemies deleted, the frame rate is 45+.
With one enemy left in the scene (a corner enemy), the frame rate is 12-15. WEIRD
With one enemy left in the scene (a left / right enemy), the frame rate is 10-11.
Of course, none of this makes any sense whatsoever.