I am working on a FPS game and there is a turret with the following setup:
an empty which shoots parented to a gun,
the gun with a timer and near sensors to shoot when the character is near the gun
A track-to actuator to point to the character
Well the problem is that when the track-to is off, the gun shoots fine. But when track-to is set, the empty seems to fly around and shoots from random places…
Does anyone know how to fix this please its URGENT.