What is your approach to making an energy ball in blender 3d? My idea so far is to use hard noise on a sphere… but how would you animate the texture? And make it glow more? Kind of like this
or this if you wanted a tail trail
In most games, anything that is the same looking on all sides is a sprite. IE “energy balls”.
If you wanted it in 3D you’d have the model for the middle (maybe even a light), the model for the outside & particles (or similar) going between/around. I’d even say animated 2D textures on planes would be very useful for some of the effect.
Thanks for replying. Yeah, I was thinking of something sort of on that line. I’m really wondering about compositing it though. It maybe better if I could see an example.