I’m trying to animate a view weapon reload animation for a FPS game. The weapon is bound to a bone, which is a child of the right arm. At one point of the animation, I want to move the right arm while keeping the weapon resting on the left arm. This is difficult, because of the bone hierarchy.
Is there a way to enforce a bone retain certain position and orientation in the world space, regardless of the motions of the parent bones (i.e. the right arm)?