Engine for 2.3-

Does anyone have an idea on how to get this? My Digital Graphics & Animation class (of whom I have convinced to use blender) are going to start a blender game class-project, and due to the nicer and easier to understand GUI of 2.3-, we would like to use that, but is there anyway to get the GE in it?

I’ve heard that it is still contained within the program, just disabled, and you must re-inable it in the source code…has anyone done this?

Also, when will the first 2.3+ blender be released with the GE back in? I’ve heard it had some legal issues, but I don’t know exactly…

the current builds of blender have an almost working game engine

the physics type option menu seems to have disappeared in the world buttons

though it appears to be using ODE at the moment (which means things act really odd, well to me at least)

essentially all you need to do to compile with the game engine is to define the GAMEBLENDER macro, I assume to one

there is a remarked line in one of the makefiles (in the source directory iirc) that looks like:

CCFLAGS += -DGAMEBLENDER=1

(or simlar, it may be CFLAGS)

remove the "# " and build

there are some current cvs builds on the forum on blender.org, look there[/quote]

Or simply use 2.3 for modeling and texturing and 2.25 for real time.
It works fine on win32, don’t know for linux.

solid is released and is currently being implemented and bugs are being taken out. Patience.

Doogs

wait, u say there’s a partially enabled game engine in the CVS? I have a current CVS build, and when i press p it says ‘Game Engine Disabled in This Release’

i dont know how to build from the source, but do you have to delve into the source code just to enable the game engine?

You don’t need to delve into the source, but you do need to compile it with the game engine enabled. Whoever’s cvs build you got, they didn’t turn the game engine on when they compiled it.

In regular blender2.3 or later, the game engine uses a beta ODE implementation, which isn’t really compatible with old games. In recent versions of tupohuu from cvs, the game engine can either be compiled with the ODE implementation, or a beta solid re-implementation which IS somewhat compatible with old games.

Both are still works in progress however, as soon as one of them really works it will be incorporated into at least one version of blender (2.3 or tupohuu2) that will be available for download.

Does anyone have link to a compiled version of 2.3- with the GameEngine enabled, or exact instructions on changing the source for my own compilation?

Just out of curiosity will be be able to have dynamic boxes? Stuff that my character will be able to push around and jump on top of? I really need that, but solid better have at least some sort of simple bounding boxes.

Pooba

Ok, the current implementation is using ode, you have sphere, rectangular, and (not working for me) polygonal bounds

I’ve heard that SOLID could do cube shaped bounds (and hopefully that means rectangular too), but it wasn’t implemented yet in 2.25 (it appeared planned for the future)

at the moment things don’t entriely work right
(I believe solid is being incorporated into tuhopuu2 before bf-blender, or so it seems)

well anyway, ode is fun to play with, the rectangular bounds are chosen in the object buttons (menu option next to the draw extra buttons), and takes the size of the bounds of the object.