I was constructing a female character this week, and have given her a pony tail and “side burn” type strands of hair that come down in front of her ears. I have set up an IK armature inside all three parts of the hair, where each bone is constrained to two empties (much like the IK foot constraints seen in previous IK animations). I have offset the time for each empty down the chain so that I can achieve a “wobble” effect for when the head turns or moves, and the hair has a little lag effect.
Here is my problem: When the chain of empties follow, their end position is abrupt, and there is no “bounce back” action. Up until now, I have keyframed the bounce back on each empty in the chain, but this sort of keyframing makes the whole idea of offsetting redundant.
Is there a python script out there (much like camera jitter, for instance) that will add a little bounce to offsetted objects?
Am still learning python, so if anyone with good programming skills would like to help me work on one, please contact me. I will send you the blend files showing you what I intend to do.