Something bugged me about coloring. I tried different ways, still the colors keep looking wrong.
For comparison …
Shading (flat and studio)
For me, that much of a color-difference does make it very hard to get accuracy in coloring. I tweaked viewport shading preferences, but I was not able to fix the way colors are displayed. To fix the gap between the colors I paint, and the colors which will be rendered.
After days of frustration, I ditched Solid Mode.
It turned out that “Material Preview” (Lookdev) does a much better job here. For comparison, Eevee Material Preview (Lookdev)
Now, I used Eevee Material Preview mode for texture painting. I actually can see what I am painting, and I get much more satisfying color accuracy.
I did a small fix on skin colors, they look like this now. Cycles render …