Entangled

The solution I’m looking for, if there was one, is to know the human anatomy good enough that I do not need any generator tools for it. That I could add a cube, extrude arms and legs from it, open sculpt mode and make a human that looks so good that people will be in awe. Then if I want to pose it, I would re-topo the human, rig the human, and then pose. If I would like clothes, I’d model them inside blender. Of course I do not know the anatomy that well. And my characters all look kind of silly. But I’m trying to learn.

I’m increasingly frustrated with the “generate / buy models” mentality of artists and game makers. I’m myself guilty of it. I had 4 models from blendswap in my first short film ( a car, a jet engine, and 2 trees ). In my last short film I only have one of those trees, that I modified to fit into the scenery better. But I would like everything, down to the very little detail, down to the most minute texture and to the tiniest sound effect to be all produced entirely by me. So it would be a piece of art, not a toy.

From one point of view I’m trying to reflect on the current AI situation that is threatening to take jobs away. People try to propose laws to limit what you can do with generative tools. And I think it’s a terrible limitation to impose. So to fight AI we need to do something else. A violinist today seems to be a profession that is not needed, as say a graphics designer in the near future. But there are violinists. And they are paid well. Because people value real violin more than a MIDI fake violin. People want to see a virtuoso playing a complex solo on stage for real. That is where the thrill is. Movies like the Mission Impossible series and every Christopher Nolan movie capitalize on this desire for reality, for risk. And I think this is what will defeat AI without laws that take too much of our freedom. People would value real work being really done. And I’m slightly disappointed that this was just a generative tool that made the human. And another generative tool that made the clothing. Instead of the person really doing it himself.

On the other hand, there is the whole “toy” argument that I hear so often from those who do not know how 3D modeling works. I show my films to people who do not know nothing and they claim that I have downloaded some app to my phone that makes all of those things for me, therefor it’s not cool. While I worked for 3 and then 3 and a half years for both of my films. If Blender is as easy to work with as a character creation menu in an RPG video game, those people are kind of right. And it’s disappointing.

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