# Environment Artist for Unity Based FPS

**URL:** <https://blenderartists.org/t/environment-artist-for-unity-based-fps/1651018>\
**Category:** Paid Work\
**Tags:** modeling\
**Created:** [August 21, 2026, 11:52am UTC](https://blenderartists.org/t/environment-artist-for-unity-based-fps/1651018 "2026-08-21T11:52:39Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![thornbell](https://blenderartists.org/user_avatar/blenderartists.org/thornbell/32/1047252_2.png) [@thornbell](https://blenderartists.org/u/thornbell)\
**Post date:** [August 21, 2026, 11:52am UTC](https://blenderartists.org/t/environment-artist-for-unity-based-fps/1651018/1 "2026-08-21T11:52:39Z")

</div>

Hello, on behalf of Trica Games I’m looking for some help on a CO-OP FPS project based in Unity. The project is aiming for a realistic style (think Tarkov) on current-gen hardware (PS5, XBOX Series). Due to a small team size, the position would see you doubling as an Environment Artist, as well as a Level Designer. The project is set to last at least 4 months.

Applicants should be ready for a brief one-on-one interview where we will discuss technical aspects of the project, as well as a quick rundown of the current schedule. Payment will be negotiated, during the interview please state your payment rate and any relevant specifics about your fees.

Requirements:

- 2-3 examples of game-ready environment models, preferably of different real-life scales, that show of understanding of texel density control, mesh density control, and usage of game optimization techniques (like vertex painting, decals, trim sheets, etc.)
- Demonstration of understanding FPS level design techniques.

Bonus:

- Experience of working professionally on a AAA project.

What skills we’re looking for:

- Hard Surface Modeling.
- Familiar with creating modular assets.
- Familiar with creating baked unique textures.
- Familiar with using Shader Editors in combination with Vertex Painting.
- Familiar with optimizing assets (controlling polycounts and texel density).
- Familiar with Unity’s lighting system.
- Familiar with level-design workflow, and how to create finished assets from level-design blockouts.
- Working in a team environment.
- Able to do at least 3-4 hours a day at least 3-4 times a week.
- Able to communicate clearly and effectively in English.

Software:

- Blender
- Unity
- Substance Painter
- Substance Designer (preferable but not required)

If you’re interested, please send me a DM here.

---

<div class="post-metadata">

**Author:** ![system](https://blenderartists.org/uploads/default/original/4X/3/5/9/359f93d9347d57148196b3b4c3f3528f831e2f47.png) [@system](https://blenderartists.org/u/system)\
**Post date:** [September 20, 2026, 11:52am UTC](https://blenderartists.org/t/environment-artist-for-unity-based-fps/1651018/2 "2026-09-20T11:52:46Z")

</div>

This topic was automatically closed after 30 days. New replies are no longer allowed.
