Hi, I am attempting to use environmental lighting in Cycles. I can get the lighting to work, but the environment map scale is all hosed up when it renders the background (in viewport render). The texture appears to be huge. I’d like to be able to scale it down so the background fits the scene size.
I applied a Texture Coordinate and Mapping node to attempt to scale it down, but the Scale parameters do not seem to have any effect.
Attached is a screen shot of part of the model with the environment map in the background (I used a generic image here to show the size issue). You can see how large it renders it.
Also attached is my node setup.
Any ideas where I am going wrong?