Hello, I’m the art director of Environtek Games. we are currently seeking skilled animators and also wouldn’t mind taking on a couple more 3d modelers and concept artists.
Team Name: EnvironTek Games
Current Project: Landslide
In the short term, we look to develop a few small titles to help identify the strengths and weaknesses of the team. After this, we shall look on to the long term goals.
Our long term goal is to produce a game title that is of commercial quality. We plan to market this game and grow our group.
We will provide compensation based on profits made from projects. You will receive a profit share, if we turn a profit on a product that you have worked on.
We primarily target the Windows PC at this time. We have plans to develop in the MAC OS, the IPHONE, IPAD, and possibly even the Android OS.
Currently we are looking for people who are interested and motivated in their particular area of expertise. We primarily require the following positions to be filled before the start of any development.
Animators: We require animators for our 3d meshes. We need a few people who understand game animation and can work well in a group.
Concept Artist: We require an artist who can take a written description and create a sketch for our 3D modelers to work from.
2D Artist: Currently in need of someone to do 2d work such as menu’s, interface and things along those lines. can also be a concept artist.
Modelers: We could use skilled members who understand how to manipulate and produce production ready models.
-Organic Modelers: Must have a good understanding of human anatomy(since thats what most characters contain no matter the race or species) and for this project we require bump maps for all of our characters using whichever high poly modeling program you please. and you must be able to texture, whether it be the old fashion 2d uv map way. or poly paint.
-Inorganic Modelers: Must be able to work from reference, concept art, and from scratch preferably. also must be able to do ones own texturing same rules apply.
-Both is always a plus, but by both you must be able to do both at production quality.
Texture Artist: must be extremely good at doing textures, because we do not see this as a necessary team addition if all members are able to carry out texturing duties. so a good large portfolio is required.
Team structure: This is our Current Team Structure as of 8/4/10
Team Lead: Tim Carlisle
Programming Lead: John Young
Programmer: Lejon Wilcher
Programmer: Tim Carlisle
Design: Joseph Mutchler
Music: Dylan Groot
Music: Stijn Donders
Music: Brianna Eason
Music: Matt Crawford
3D Art: Kevin Alexander
3D Art/Art Director: Bryan Monsalvatge
Web Design: Matt Weston
Contacts: Time Zones included to give you an idea of availability, and positions
Team Leader: Tim Carlisle(japan standard time)
Art Director: Bryan Monsalvatge(Eastern Time)
Email: [email protected]
MSN: [email protected]
Previous Work by Team:
*World Amelia: Project Lead, Scripter, MMO, attained average of 30 concurrent users and 2000 registered accounts in first 3 months of deployment. Was closed in 2007.
Some of our finished and unfinished work worth showing ;).