Envmap not working


(Squee) #1

I am using a tutorial made by ingiebee just to learn
but it’s not working for me. The reflection shows up in the
materiel window it’s just not there when I render it.
I got it to give me a reflection once by using screen co-ordinates
instead of the reflection vector but It was not in the right place.
Any idea what am I doing wrong?


(BgDM) #2

OK, here are some questions to answer so we can help:

  1. Is the “ADD” button pressed? Far right of material window, under the texture settings.

  2. Have you pressed the “REFL” or “EMIT” buttons in the texture settings in Material window?

  3. In the texture window, did you select the “Do Not Render Layer X” button, where X is the layer that you applied the Envmap to?

If you have done these things, then all should be OK. If not, can you post your .blend file for us to see?

BgDM


(gryphon) #3

Plus making sure that:

1: The environment map is set to origionate from the object itself

2: The map is set to update every time that the scene is rendered. (can’t remember what it’s called…I think it;s dynamic)


(Squee) #4

Sorry it took me so long. I had to go out for the week end. The site that my .blend file is on is not actually my site, it’s my bros. i checked every thing you guys said and it was all right.

Its here: http://lightatdawn.freeyellow.com/Test.Blend
Thx for your help:)


(ray_theway) #5

Move the empty to its mirror position on the z-axis. (So if the camera is at a z position of 6, move the empty to -6, or thereabouts). Here’s the revised blend: http://mywebpages.comcast.net/rayae1/test.blend
I also upped the CubeRes to 480 (just habit - hehe :slight_smile: )