Envmaps, Procedural Textures and Radiosity?

A couple of questions here:

Can I setup Envmaps in a radiosity render?

Can I setup Procedural textures in a radiosity render?

If I can is it the same as seting them up normally?

Can I setup Envmaps in a radiosity render?

sure

Can I setup Procedural textures in a radiosity render?

sure

If I can is it the same as seting them up normally?

sure.

After the radiosity calculation al your objects are joined in one object. Just split them (p), and apply textures as you should do normally.

Another option is to do the textures before the radiosity calculation. They will normally remain intact.