Envtex renders weird.

I want to have a cube which i could use as an “environment” for my scenes.
So i think i should design my “environment” first, then add this as envmap texture to cube object.

so i could append that cube to my other files, and place several objects inside it to simulate real “environment”.

so i do according this tutorial http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox

everything works ok but env map texture on the cube’s surface seems not good! it is deformated

when i export it to picture 3X2 picture it seems good - just like in the tutorial: http://upload.wikimedia.org/wikibooks/en/b/ba/Skybox_tut13.png

But when i create a cube and add a envmap texture to it when i render it i get this - http://members.lycos.co.uk/dezute/blender/blogai.jpg

it seems texture was deformated and i dont know why here’s a file:
http://members.lycos.co.uk/dezute/blender/envp.blend

so why is my envmap texture rendered so wrong?

In theat blend you uploaded, go to File and Pack Data. Then save it and re-upload. The blend you uploaded doesn’t have the env map packed in it.

It’s strange, when i pack the image file size doent differs, so it could mean that image is packed already. anyways here’s an envmap image:
http://members.lycos.co.uk/dezute/blender/aplinka.jpg

K, that was my fault. I was using a CVS build and envmaps are broken there.

As far as your issue, I have no clue. The look of the map depends on from what angle and rotation the camera is looking and it’s confusing as hell. My guess is that it’s ment to be used in the game engine and it’s handled differently there. If not, then it seems like a bug to me. There’s no reason I can think of that the map would show up 90 degrees off when you’re looking at it straight and level.

Good thing - i can still use that envmap image as UV image, and i get the same result what i want, of course loading envmap would be more simple and easy…