This script was designed to help convert generic meshes to Second Life sculpties. It uses an equal area cylinder formula http://mathworld.wolfram.com/CylindricalEqual-AreaProjection.html to generate the uv map. The uv cylinder is centered on the object center with the poles taken from the view.
Current version 0.03: http://www.dominodesigns.info/downloads/blender/uvcalc_eac.zip
All tips for improvements welcomed.