I have created an object by joining circles, planes, x’ing vertices and the F key. Now i would like to created a face for the flat object. The F key gives me ERROR: Can’t make edge/face. Must I meticulously go through and select triangles to create a face? Any help is appreciated.
Id Edit-Mode: AKEY, Shift-F, Alt-F (Alt-F, Alt-F, Alt-F… untill you see no more changes)
my gratitude sir! I had been doing shift F and tried alt F but not in sequence. Thanks again
Using Shift-F creates triangles. I usually like to attempt to convert most of them to quads by pressing Alt-J. Of course selecting 4 verts and hitting F (doing it by hand in other words) will give you cleaner results, but it will take longer.
lets say i create a mesh circle
then i use shift-f / alt-f to fill the circle
when i render i see a solid surface
now, when i take the mesh circle to the uv editor
and hit F, no faces are shown?
if i hit A, nothing is shown?
thanks for your time
lilo
Your faces are there. If you RMb in face mode the selected face will appear and if you Shift-Rmb you can select them all. Or, if you click ‘Draw faces’ in edit buttons.
You can extrude faces towards the center and then fill in the hole by hand, but this is a pain when you have a 32 vert circle.
I would Add a plane, subdivide, then hit ‘To Sphere’ in edit buttons. Then extrude outwards. Just another way.
%<
It is possible that in some cases you had too many vertices, some overlapping others. A remove double is useful in this case.
Fligh% wrote : subdivide a plane and hit “To Sphere”
ok that worked fine, thanks
if i could go back to my mesh circle for a moment, I’d really like to figure out where I’m messing up
so I have a mesh circle, I extrude it a bit, then select the top verts, and shift-F / alt-F
ok now the top is filled in
now I go to the uv editor
I’m out of edit mode, and I select F
the mesh turns white, I can see the faces on the side, yet the top is created by triangles with dotted lines
I can’t select anything on the top?
when I try and add a texture it is applied to the sides
when I right click on the top, I see the triangle bordered by green, red and black
and I can add triangles with shift right click
but the top faces are not filled, only bordered by dashed triangles
in potato mode no texture is seen on the top
when I turn on Draw Faces in edit mode, it shows the top is all faces
still confused :-?
cheers
Fligh% wrote : subdivide a plane and hit “To Sphere”
ok that worked fine, thanks
if i could go back to my mesh circle for a moment, I’d really like to figure out where I’m messing up
so I have a mesh circle, I extrude it a bit, then select the top verts, and shift-F / alt-F
ok now the top is filled in
now I go to the uv editor
I’m out of edit mode, and I select F
the mesh turns white, I can see the faces on the side, yet the top is created by triangles with dotted lines
I can’t select anything on the top?
when I try and add a texture it is applied to the sides
when I right click on the top, I see the triangle bordered by green, red and black
and I can add triangles with shift right click
but the top faces are not filled, only bordered by dashed triangles
in potato mode no texture is seen on the top
when I turn on Draw Faces in edit mode, it shows the top is all faces
still confused :-?
cheers
It could be that your normals are pointing the wrong direction. In potato mode, the faces are only visible from one side (the side their normals are facing). To fix this, select the faces in face-select mode, enter edit mode, and hit W->flip normals. Or in edit mode just hit Alt-N to recalculate normals automatically.
As for filling in a circle-
I just select all the verts, hit E to extrude, and s to size it down to 0 and remove doubles. If you have 2.27 you can just extrude and hit Shift-S->Selection to center.