Can anyone help me solve this issue? I’ve been trying to bake the normal map of my coat model to it’s lower poly version, but whenever I bake I get the message: “Circular Reference In Texture Stack” and then my low poly model gets the normal map applied to it improperly.
My step by step process:
I duplicate the coat
I subdivide the duplicate coat 5 times.
I remove the high poly model’s material, and create a new one. I then added the normal map to the new material
[ATTACH=CONFIG]347053[/ATTACH]
I then changed the high poly coats x back to 0 to overlay the original low poly coat
I created a new blank texture on the low poly model and disabled its current coat texture
On the high poly model under the normal map texture panel, I turned on normal map under image sampling, selected the coat’s UV map, and under the influence panel (not shown) i disabled diffuse, and selected geometry.
Finally, I went to the render panel and under “Bake” I selected: “Normals”, “Selected to Active”, and baked.
After doing all of this I get the circular reference error message. Sorry for the extremely long explanation, I just figured that it was the only way for someone to pinpoint the issue. Thanks for any help in advance.
Why are you adding a normal map to the high poly material. If you have a normal map why are you baking one ?
What details are in the high poly model that you are trying to capture for use in the low poly object ?
I just figured that it was the only way for someone to pinpoint the issue.
Not the only way and certainly not the best way, which is:
Supply a link to your blend file (IMPORTANT - pack all textures in the blend file before saving using the File / External Data menu)
also, to answer your questions, the normal map was made using crazy bump, and I’m trying to add it to the high poly model to give it detail. I would then want to bake those details onto the low poly model.