I’m getting errors when I try to render a scene lit with a spot with buffer shadows enabled:
error in bsp branch
error in filling bsp
I’ve googled the phrase “error in bsp branch” and have only found two hits (!), both referring to shadbuf.c, part of the source code for Blender. I couldn’t find the version of this for Blender 2.48 which I’m using, but the prior version (2.46) has the following code which I’m guessing is still in place for the version I’m using:
01171 if(bspn->totsamp==BSPMAX_SAMPLE) {
01172 printf("error in bsp branch
"); /* only for debug, cannot happen */
01173 return 1;
01174 }
This is amusing since my error apparently “cannot happen.” Can anyone shed light on this or tell me what I’m doing wrong to get these errors?
(I wasn’t sure where to post this. Please pardon me if it’s in the wrong place.)