error in importing an .obj file-From Zbrush

Hello. I have purchased a program. It exports .obj files but it saves them as .OBJ

Anyways. The import export script does not work for the meshes that it creates. I get this error
Using a clean Global Dictionary.
Traceback (most recent call last):
File “eobj_io_modif228-1.py”, line 154, in EventGUI
File “eobj_io_modif228-1.py”, line 270, in ImportFunction
File “eobj_io_modif228-1.py”, line 448, in ObjImport
IndexError: list index out of range

BUT. If I import then export the file in Wings3d Blender will open that .obj file from wings.

here is a zip file that has the texture script and .obj file. Please help…

http://aprilcolo.com/oh/archive.zip

sounds like the objio py file doesn’t like something that your program (zbrush) does

don’t know of a solution, if through wings works use it.

Yeah I have to but importing then exporting wrom wings is soooooo slow. It eats up a giant chunk of the cpu . Is their anything that I can edit in the obj file that will let it work straight to blender ?

Yeah I have to but importing then exporting wrom wings is soooooo slow. It eats up a giant chunk of the cpu . Is their anything that I can edit in the obj file that will let it work straight to blender ?[/quote]

Can we have a short example of the zbrush .obj?

Yeah I have to but importing then exporting wrom wings is soooooo slow. It eats up a giant chunk of the cpu . Is their anything that I can edit in the obj file that will let it work straight to blender ?[/quote]

Can we have a short example of the zbrush .obj?[/quote]

it is in that zip file above. :smiley:
http://aprilcolo.com/oh/archive.zip

And where is exactely the problem?
The example is read without problem:
http://jmsoler.free.fr/util/blenderfile/py/zbrush_import.jpg

( just a note: this script can be used without complete installation of python under win32 :
http://jmsoler.free.fr/util/blenderfile/py/obj_io_modif228.py )

IKES! That looks weird !

Huh… It works for you… Like I said anything through wings will import so the script does work even exports and zbrush will import the monkey right off. But sending through wings takes 30 minutes for it to compute.

hmmm…

Will you try one more model file please. http://aprilcolo.com/oh/t.zip

Does this file look like that:
http://jmsoler.free.fr/util/blenderfile/py/zbrush_import2.jpg

(just a little thing to do : delete or rename the .mtl file)

ok now it will not render …
http://aprilcolo.com/oh/tu.blend.zip

I can see the mesh. but there is no render

Common problem with imported meshes. Go to the Editing window and delete every material from there.

Martin

sweet ! I added a material then assigned all vertices.

… now only if blender had mulitple UV channels…

^v^ thankyou all.

Multiple UV channels as in more than one texture (bump, color, …) using the same UV?

Martin

You are really unlucky!
:slight_smile:

Note that if you only delete material it does not work completely.

Good method, yet explained the last novembre 12, on the french forum :
news://new.zoo-logique.org/3d.Blender but not understand…

I could not read the news link, as i do not have a news reader installed.
But the extra channel for bump mapping works in texture load.

Ok all is well now. Now only if blender had vertex pixel Normapping :wink:

^v^