Hello. I have purchased a program. It exports .obj files but it saves them as .OBJ
Anyways. The import export script does not work for the meshes that it creates. I get this error
Using a clean Global Dictionary.
Traceback (most recent call last):
File “eobj_io_modif228-1.py”, line 154, in EventGUI
File “eobj_io_modif228-1.py”, line 270, in ImportFunction
File “eobj_io_modif228-1.py”, line 448, in ObjImport
IndexError: list index out of range
BUT. If I import then export the file in Wings3d Blender will open that .obj file from wings.
here is a zip file that has the texture script and .obj file. Please help…
Yeah I have to but importing then exporting wrom wings is soooooo slow. It eats up a giant chunk of the cpu . Is their anything that I can edit in the obj file that will let it work straight to blender ?
Yeah I have to but importing then exporting wrom wings is soooooo slow. It eats up a giant chunk of the cpu . Is their anything that I can edit in the obj file that will let it work straight to blender ?[/quote]
Yeah I have to but importing then exporting wrom wings is soooooo slow. It eats up a giant chunk of the cpu . Is their anything that I can edit in the obj file that will let it work straight to blender ?[/quote]
Can we have a short example of the zbrush .obj?[/quote]
Huh… It works for you… Like I said anything through wings will import so the script does work even exports and zbrush will import the monkey right off. But sending through wings takes 30 minutes for it to compute.