While animating a rigged character I’m getting the error message- “Keying set failed to insert any keyframes”, I know there has been multiple topics opened in the past, but I did take a look into some of them, and as per them some said- Not to set any “Active Keying Set” and some said Not have a lock under any armature bone under the Dope Sheet, and also to restart blender.
I’ve tried them all but still face the same issue, can somebody please guide me through/ or to any forum which has a solution to this error message
Also, i just noticed a typical issue where I’m able to insert a key frame on or before frame 134 and nothing after, I have literally no clue.
Thanks, have a great day!
If you could post the .blend file and say what version of Blender you use, it would be helpful.
Here’s the zip having the blend file. Let me know your thoughts
Demo_Reel-Dance.zip (1.3 MB)
Okay - to start keying : Open the Nonlinear Animation (NLA) view. You should see an entry for Armature, Animation. In your file there’s a pin. Click on the pin to remove it. You should be able to key again.
On another note - your armature is in pieces and not all of your mesh seems to be parented to the mesh. Is there a reason?
Thank you so much its working perfectly I’ve been struggling for some days now, wasn’t aware of the use of NonLinear Animation (NLA), now I think I need to know more about it.
And regarding the pieces not parented to the mesh, I tried joining them but i could see the overall counts of vertices,edges,… increased by a huge number and thus it created some kind of a lag. I couldn’t find a way around, so I thought leaving it to the way it is and locking axis of all the location,rotation,scaling.
On a better thought, do you have any suggestion i can implement, i’m still learning all these stuffs
Blender is a big program with lots of “moving parts”. Be prepared to spend some time learning all the pieces.
Your animation runs so smoothly, I’d hate to make a lot of changes but, to speed things up a bit: apply all the mirrors on the mesh and move the armature to the top of the list of constraints. Definitely, Armature should be above Subsurface Division.
Thanks a lot, I’ll definitely get the above points done, wish I could show my piece every time since I’m all learning on my own, at times it becomes hard to scrutinize.
But appreciate the help!