Hey, guys, I’ve been using Blender for some time now and it’s become my modeling program of choice. However, I have to work between that and 3D Studio Max for my college course.
After tons of research, I found that exporting to .fbx was my best bet when trying to import into 3DS Max. However, I’ve been running into some issues that I can’t figure out. Sometimes, models will import just fine. Other times, they cause the program to crash completely. For example, I was modeling a house which consisted of several parts, and everything but one part would import. That one part would cause the program to crash instantly.
Does anybody know what could cause this to happen? At first, I thought it could be file sizes, because, when exporting each house piece separately, that one part turned out to be the biggest, but then I got the same problem when trying to import a low poly character model. There’s just something that’s causing problems that I can’t quite figure out.
Any ideas? Thanks a lot in advance.