This is a screenshot of blender when doing a map from window on my model.
The left window is the actual model in face view and the right window is the uv coordinate view. Notice the irregularities that appear.
This was done in 2.32
I have built cvs multiple times lately and it will give you the correct mapping from window if you don’t touch it at all. The problem there is the moment I start scaling it I return to these same jaggy edges. This is making my texture appear wiggily and in general driving me nuts. Any info would be greatly apprecieted[/img]