I’ve been getting all sorts of error lately with the stand alone player. GlobalDict could not be marshal’d keeps coming back even when I didn’t store any references to game objects. I don’t know how to handle that one.
The other problem is this:
I really don’t know what’s going on here.
I got it when working on a game for my classroom, it’s a very simple game and shouldn’t be throwing up any errors like that. You can try the game here:
snake_game
If you want to try the game, just left click on the dice to roll it, then left click on the board to place the active counter. I’d have automated all that if I had the time, but i like it like this because I can move counters backwards or forwards as I need it in class. Left click on a counter to see the winning animation.
Not much to the game, why would it give those errors?
