Errr is anyone using the new GPU tools that were implemented

I dont see anything at all made by a user yet besides the demo files…

Soooo I will try, can you tell me what to look for ?? Are these basicly materials that are assigned to a mesh to display there shader BUt all coded and python scripted ? Or is there more to it ? And what can and can not be done yet with the current commit ?

It is GLSL shading language.

Probably best to read some introduction, like here:
http://www.lighthouse3d.com/opengl/glsl/

I’m not familiar with this either, so best is to examine the examples, and the documentation. Python is only used to upload the GLSL script.

http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-241-Material-Docs.zip

Don’t know the limitations yet, but you can already do interesting effects. Also, some upcoming work from snailrose is very cool!

These tool might help also!

http://www.typhoonlabs.com/index.php?action=developer.htm

or

http://developer.3dlabs.com/downloads/shadergen/index.htm

I think we also need a more basic ‘hello world’ example.

The most basic vertex and pixel/fragment shader on a cube, without any other complexities.

I asked snailrose for this, so let’s cross the fingers.

Well… what can you expect, lol the new features haven’t been around that long.

:expressionless: Heh, I need to get a video card that’ll support GLSL. Lol, anyone should I shell out about $160 or so for a x700 Radeon Pro. I’m sure more people would make use of it sooner or later in a game. :wink: Who knows maybe they’re in production right now…

Jason Lin

Yes! I am making a game with extensive use of GLSL, bump map and multitexturing. see here:

http://mpan3.homeip.net/release/game.htm

[NOT implemented yet, but expect a new release soon!]

Jason get an Nvidia card. OpenGL apps like Blender, Maya, Softimage work better with these cards. ATI OpenGL implementation hasn’t got a great reputation in the professional world.

Yeah something like a 6200 or 6600 is a great buy.

Hmm… the company matters right? Cause for Radeon cards I never really buy anything except for ATI. Is it the same for Nvidia, the PNY one’s are the best? %| I still really wonder what the difference in between companies, lol.

Jason Lin

there is no real dif. between companies except for their after-sale services. however you do have to watch out for their naming scheme, some companies like to append seemingly random letters to their cards and confuse the buyer. for example, 6600LE may be a mere overclocked 6200. be sure to compare the specification of the card you are planning to buy against “official nvidia” specs. A regular 6600, for example, shoud always have 8 pipelines and 128bit memory…

Hmm… so that’s it? I see an BFG Nvidia 6600 for about $110 after rebates. Seems to be a pretty nice price range. :wink: Would be something I’d buy so I can finally play with shaders, lol.

Jason Lin

I have a cheap Nvidia 6600. Seems to work fine with shaders.

The ATI cards might be faster (I really don’t know) but Nvidia have a much better OpenGL implementation - which translates to less corruption/artifacts/slowdowns/headaches and swearing :wink:

I have a cheap Nvidia 6600. Seems to work fine with shaders.

The ATI cards might be faster (I really don’t know) but Nvidia have a much better OpenGL implementation - which translates to less corruption/artifacts/slowdowns/headaches and swearing ;)[/quote]

Just remember to stay away from FX series, also know as geforce 5. they have horrible shader performance.