I’ve never been a huge Porsche fan. But the other day a 2006 Cayman S overtook me and I was literally blown away by the beauty of this beast. My Blender skills are somewhat intermediate (but improve millimetrically every day)… For this project, I’ve decided to focus my attention on texturing and materials.
My basic strategy for making cars:
- Start off by buidling a low poly modeling mesh and refine it.
- Freeze the shape, break off parts if/where necessary
- Convert the modeling mesh into a cutting mesh and carve out the details.
- Build other items: rims, tyres, logos, etc.
Here’s my modeling mesh. I’ll post an update later on today, so you’ve got more stuff to chew on. :evilgrin: