Publied on Blendernation:
What do you think about that?
"For the last few years, the Blender Foundation has been partly financed by subsidies from the European Union. The subsidy rounds are called ‘Framework Programmes’, and the deadline for project proposals for the seventh Framework Programme is nearing. Ton Roosendaal sent in the following article in search of ideas and assistance for this next round. Hi,
The European Union has 54 billion euros (thats over 70 billion dollars) for research/development projects available. Verse for example has received such a grant in 2003. Now, do we want this money again, and how?
I do have some insight now in this subsidy bizz, and I’m extremely reluctant in accepting a role for another EU project. An exception could be if we can define such a project to be 100% Blender related, or 100% “free and open source 3D creation tool” based. Lead by the Blender Foundation, for example.
The conditions to get accepted are varied, but the ‘consortium’ model might work best:
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Form a consortium, consisting of at minimum 3 legal entities in 2 EU countries
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Other consortium partners can be outside of EU too (limited list of countries, but Australia, USA and Argentina are allowed)
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Make a research/development plan for 3-4 years. Financial compensations are based on a load of variables, but to summarize;
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Universities can get 100% of costs funded
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Companies 50% (but some direct costs 100%) Now I’m well aware of the dangers of accepting money and committing to long term plans. Dangers are for example:
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Accepting responsibility for work you don’t believe in anymore
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Accepting work on topics you find out is useless
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Losing involvement/commitment from user communities
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Accept enormous administration overheads
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Yes, money corrupts in general! On the other hand, I know the dangers and we only now (deadline May 8) have the opportunity, a next EU subsidy round might be in 4-5 years. What could work is:
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Define a flexible and feasible project for where Blender should be in 2012
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Find the natural partners for this; i.e. universities, institutes, companies or studios that already contribute to Blender development
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Find a way for how these contributors don’t (have to) make up Blender itself, but participate within the blender.org community projects as equal members. This can also enable or support a series of (or permantently established) “Orange” projects. Content driven projects to make animation movies (or games).
OK, enough dreaming! I think we need first two things; -
Who is interested to work on such plans (not only interested to get money!).
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Can we write a 2012 Blender design without blocking innovation or alienating our user/development community? -Ton-"