Euphoria





More info on http://www.reynantemartinez.com/euphoria

Composition inspired by Andrew Talbot’s still life painting.

I sure learned and suffered a lot during the process of creating this one—and am thankful for both. :slight_smile:

Created in Blender and rendered with Cycles with the awesome RenderStreet (https://render.st).

Materials from The Cycles Material Vault.

Textures from Poliigon.

P.S.
Did you spot Suzanne somewhere? :slight_smile:

2 Likes

Awesome job! The honey looks delicious, wanna eat it all. I think Suzanne’s right above the smiley, the bubble in the honey, right?

wow just wow

Node setup for the jar material ? including those overlays please ? _/_

Your materials are amazing! What process do you use when making them?

Yup! Nice spotting. :slight_smile:

Just out of unrelated curiousity. What are your computer’s specs?

Sent from my HTC One_M8 using Tapatalk

Not fancy, really.

I have:

  • processor: Intel i5-6500 Quad Core @ 3.20 GHz
  • memory: 16 GB
  • GPU: NVIDIA GeForce GTX 970

Awesome to know! Just curiosity haha. I have basically the same specs!

Sent from my HTC One_M8 using Tapatalk

hi Reyn…!! can you give me some advice for your bubble shading. i interest to it… i just create it with some glass material and some noise texture but i don’t understand it… i just made a creepy shade with it so can you give some advice for it…!!!
and i love your artwork…the smile think is very cute…!!!

P.S.
Did you spot Suzanne somewhere? :slight_smile:

Would be she here?


Definitely not. :stuck_out_tongue: