Andrew Price’s excellent tutorials provide much more than a “how to” guide for budding artists and those artists already in bloom by delivering inspiration and an impetus to learn. His most recent tutorial entitled “The Secrets of Realistic Texturing” introduces the fundamentals of 3D texturing while utilizing a separate piece of software that conveniently generates the different types of texture maps; NORMAL, SPECULAR, DISPLACEMENT (also referred to as height) and OCCLUSION. Feedback and comments from his appreciative readers have resulted in seeding the following list of texture mapping software that conveniently create and save these four types of texture map while noting many other similar apps exist. Please feel free to add to this list and comment on what has ended up as your number one choice for your own personal workflow. [TABLE=“class: grid, width: 100%”]
If you’ve tried any of these apps and / or others, please let me know what you’re using and I’ll update the table.
It’s pretty interesting how difficult it is (at least for this noob) to try and get the same results from each app. The other thing that’s interesting / difficult is trying to match the best looking results (so far those being from CrazyBump) from scratch using only Photoshop plus any free filters; i.e., NVIDIA’s normal map plugin for PS.
(scroll down a bit for the updated version) for me it works mostly.
However it really only seems to run a series of standard GIMP filters if I am not completly mistaken, and thus can’t really get results compareable to a more advanced program with specialized algorithms.