My latest project i have been working on for the last weeks. Modelling done completely in Blender. To get realistic knee, arm and hip movements I made a muscle system based on Blenders Bendy bones which turned out pretty great. Only very small adjustems with shape keys were needed after posing, this would also allow for animation with this character. Texturing of the clothes was done in Substance Painter. The Body Textures are hand painted from ground up in Substance Painter aswell. Post-Processing done in Gimp.
Final Render
Clay Render
Texturing with Substance Painter
face texture maps
Custom muscle rig